Saturday, 2 July 2011

Resident Evil: Operation Raccoon City Hands-On Preview

Resident Evil: Operation Raccoon City isn't a survival horror game. In fact, it's not any type of horror game. It's actually a strategic squad-based third-person shooter where you get to play the bad guys in the Resident Evil universe. This is an intriguing concept, and one we got to experience firsthand at E3.
The E3 demo started with a familiar scene from Resident Evil 2. Trucks crashed, vehicles went up in flames, and Leon Kennedy escaped to the streets of Raccoon City in order to defend himself from the zombie hordes. That's where we came in. We were Umbrella's cleanup crew, and we had to hunt down Leon and take him out in order to erase the evidence of the Raccoon City disaster. (As a side effect, this also means that Resident Evil 4's annoying "hide Ashley" levels never get created. Bonus!)
Resident Evil: Operation Raccoon City Screenshot
Before the game started, we were asked to choose one of six characters that each fell into one of six classes. After doing so, we got to customize their loadouts before hitting the streets with our squad. Each class had unique special abilities, and we aren't talking about Call of Duty style "run a little faster" special abilities; we're talking no-reload abilities for the assault class and zombie-control abilities for the science class. Every class felt hilariously overpowered, and that was a good thing, because there were far too many zombies out there for us to be anything less.

No comments:

Post a Comment