Resident Evil: Operation Raccoon City isn't a survival horror game. In  fact, it's not any type of horror game. It's actually a strategic  squad-based third-person shooter where you get to play the bad guys in  the Resident Evil universe. This is an intriguing concept, and one we  got to experience firsthand at E3.  
  The E3 demo started with a familiar scene from Resident Evil 2. Trucks  crashed, vehicles went up in flames, and Leon Kennedy escaped to the  streets of Raccoon City in order to defend himself from the zombie  hordes. That's where we came in. We were Umbrella's cleanup crew, and we  had to hunt down Leon and take him out in order to erase the evidence  of the Raccoon City disaster. (As a side effect, this also means that  Resident Evil 4's annoying "hide Ashley" levels never get created.  Bonus!)                                  
  Before the game started, we were asked to choose one of six characters  that each fell into one of six classes. After doing so, we got to  customize their loadouts before hitting the streets with our squad. Each  class had unique special abilities, and we aren't talking about Call of  Duty style "run a little faster" special abilities; we're talking  no-reload abilities for the assault class and zombie-control abilities  for the science class. Every class felt hilariously overpowered, and  that was a good thing, because there were far too many zombies out there  for us to be anything less.
 
 
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