Showing posts with label xbox360. Show all posts
Showing posts with label xbox360. Show all posts

Saturday, 23 July 2011

GEars Of War The Story So Far !!


Gears of War – The Story So Far!



Sci-fi shooters. They're all the same, right? Humanity has extended itself too far, an alien race with superior technology decides to lay the smack down, and we've all got to make our last stand somewhere. We've seen this story play out in the Resistance, Killzone, Halo, and even the Gears of War series. However, the latter has been slowly been building a universe rich with conflict and intrigue. Gears of War 3 is coming this fall, and it looks like it going to be quite the adventure.
If you haven't played the first two Gears titles, or if the events of the games are a little vague in your memory, here's a quick recap of what you need to know about the war between the COGs and the Locust. If you still plan on playing the first two Gears games, you may want to click away now, as this is going to be filled to the brim with spoilers.
Gears of War takes place in the far future, after humanity stretches itself out across the galaxy. The action starts in a jail cell on the planet Sera. A lone inmate named Marcus Fenix is set free, and instantly recruited to help with a military mission. What is his assignment? Save humanity from extinction, of course.
Gears of War – The Story So Far!
As the narrative progresses, you find out that it has been fourteen years since Emergence Day (known as "E-Day" for short), which was when the race of subterranean creatures known as Locust broke through the planet's surface and began waging war on the human race. Although humanity has technology on its side, the Locust Horde has the numbers and the home field advantage, allowing them to dominate the war. Over 90% of the planet has been destroyed, and humanity's last hope has been placed in the Gears unit of the Coalition of Organized Governments (COGs). This is where Fenix comes in.
Fenix becomes the leader of the newly-formed Delta squad. He must oversee a group of wannabes that include his best buddy Dom, the always-exuberant Augustus Cole (who is a former football player), and Damon Baird, who didn't really get much character development but is constantly referred to as a "blonde" by Cole. The group proceeds to set off an explosion that could change the tide of the war. After plenty of strife and millions of dead Locust, the Delta Squad finally complete their mission, blowing up what they thought was the last Locust stronghold on the planet. At the end of the first Gears game, it looks like all is well, and humanity just might survive.
But of course, a sequel had to be made, and it seems that even though the bombing mission was a success, the Locust Horde was a lot bigger than everyone thought. The Locust forces have regrouped, and they're now using massive drills to sink cities. Naturally, to prevent total annihilation, Delta Squad has to re-form and take the fight underground into the Hollow, the Locust equivalent of an anthill.
As the team goes deeper and deeper into the Hollow, they encounter several COGs that have been taken prisoner. Baird, who was a minor member of Delta Squad in the first game, is the first team member to be recovered. He re-joins Delta squad without incident, but the second COG they attempt to rescue isn't so lucky. After being safely recovered, the soldier reveals that the torture he suffered at the hands of the Locust was too much for him to handle and he immediately commits suicide.

And just when you think things couldn't get worse for the Delta squad, Dom and Fenix are eaten by a giant Locust worm. What follows is a little bit like the Jabu-Jabu dungeon from Ocarina of Time, only slimier and with a lot more blood. After blowing their way out of the worm, our heroes regroup with the rest of Delta squad.
But what follows is far from a happy reunion. The team finds itself in a Locust prison, and unfortunately, Dom locates his lost wife among the tortured humans. And she's in bad shape. Though still living, she's unable to communicate, and Dom makes the tough decision to end her tortured existence.
What follows is undoubtedly one of the most awkward transitions in video game history—Dom goes from emotionally destroyed over the death of his wife back to buddy cop in about ten seconds. But once the shock wears off, it's time to get down to business. Delta Squad infiltrates the Locust Queen's nest in the Hollow and discovers a civil war between the Locust and a sub-species of Locust known as the Lambent. In order to get rid of both the Lambent and humans, the Locust are planning to sink the Jacinto plateau into the Lambent nest directly below it to destroy what's left of both races. And in a crazy twist, it seems that this plan is coming from none other than Adam Fenix, Marcus' father.
Gears of War – The Story So Far!
It becomes obvious to Fenix that the only way to defeat both the Locust and the Lambent is to sink Jacinto ahead of schedule and flood the nests beneath it. After blowing up a particularly large Lambent with the Hammer of Dawn, Jacinto falls into the sea, and it looks like the Locust menace is finally a thing of the past. However, after the credits roll, a desperate cry for help is heard: It's Adam Fenix. And he's still alive.
What else could be lurking beneath Sera's surface? You'll have to wait until September 20 to find out. Gears of War 3 has long been rumored to be the last in the series, and it should hopefully bring the series to the epic conclusion it deserves.

By Amanda L. Kondolojy
CCC Senior Contributing Writer
*The views expressed within this article are solely the opinion of the author and do not express the views held by Cheat Code Central.*


Read more: http://www.cheatcc.com/extra/gearsofwar_thestorysofar.html#ixzz1SvynGEIs 
Under Creative Commons License: Attribution Non-Commercial No Derivatives

Tuesday, 19 July 2011

Xbox 360 System Update coming this Tuesday

Major Nelson: Sometime during the day tomorrow (Tuesday, July 19th) when you sign in to Xbox LIVE you’ll receive a prompt to accept a mandatory system update. If you are signed into LIVE already, you may be signed out and asked to accept the update and you’ll be back online in a few moments. (Xbox 360)
Sometime during the day tomorrow (Tuesday, July 19th) when you sign in to Xbox LIVE you’ll receive a prompt to accept a mandatory system update. If you are signed into LIVE already, you may be signed out and asked to accept the update and you’ll be back online in a few moments.
There are no new features that will show up once your system has been updated.
This update is preparation for additional system enhancements coming to Xbox 360 later this year.
Xbox 360, Xbox Live By Larry Hryb, Xbox LIVE's Major Nelson

Sunday, 17 July 2011

Bodycount Preview

System: PS3, Xbox 360
Dev: Guildford Studio
Pub: Codemasters
Release: August 30, 2011
Players: 1 (2+ Online)
Screen Resolution: 480p-1080p


In the past couple of years, the FPS formula has been reworked by developers wary of diving into the same pool of realistic shooters as the Battlefield and Call of Duty series. This has birthed prospective alternatives with outlandish features and a more action-oriented, arcade-like experience.

Following a similar path to games like Bulletstorm and Brink, developer Guildford Studios and publisher Codemasters are braving this relatively unknown territory with Bodycount, in the hopes of bringing something new to the table. The problem, from what we've heard thus far, is that all the game elements designed to shake things up and stand out from the crowd have either been done before or just may be too off-putting for the FPS community.

Bodycount Screenshot

Story and characters have steadily become a more important factor in the ultimate success of any game, including shooters. Players want to feel for the heroes rather than just enjoying the primal satisfaction of taking out an entire army of bad guys. But in Bodycount, story and character take a backseat to action, and developers have admitted to making it more about the guns than anything.

That's not to say there's no story whatsoever; you play an ex-army soldier named Jackson, enlisted by a private military agency called "The Network." The Network is trying to solve world conflicts using methods unsanctioned by the United Nations. Most notably, your objective is to take down an extremely well-equipped and slightly futuristic enemy known only as "The Target."
Bodycount Screenshot
The campaign takes place through the course of three acts, each involving a different locale and thus featuring a varied visual aesthetic. The first and lengthiest portion will be a battle in an African setting, filled with yellows, browns, greens, and the expected shanties. In Act two, the location moves eastward to an urban Asia, where blues, purples, and neon signage fill the area. The endgame will take you into the belly of the beast, as you attempt to topple the Target facility, with black and white shades dominating the screen, and laser-like red accents everywhere. Everything about the Target has an edge, and the enemy soldiers don what's being viewed as a modern take on a medieval suit of armor. None of these locations are designed to represent a specific city or site, but just a general backdrop. This fits in the line with goal of breaking from a historically accurate shooter.
But, as was mentioned earlier, it's the guns that Bodycount was built for. Each weapon has been crafted to unleash a nonstop barrage of lethal damage. Despite the expected small arsenal, there are no lightweights here: assault rifles, machine guns, and shotguns take center stage. Apart from the bullet-wielders, a variety of different grenade types will be just as satisfying to unleash. Guildford wants to keep your trigger finger working, so you'll rarely have to go on an ammunition hunt or be frugal with your clips.
The real dynamic of the game comes in the form of environmental shredding, as nearly everything can be ripped to the ground with any ammo that meets it. This presents the biggest gameplay differential, where cover is never considered a permanent safe haven. You'll constantly be on the move, scrambling for a new barrel or building to hide behind; but this also works to your advantage, as you can disintegrate walls and other enemy shelters to pump your opponents full of lead.
Bodycount Screenshot
Because of the constant environmental evolution (or de-evolution, rather), a new system called "cover lean" allows more freedom to target enemies from behind cover. Instead of fully exposing yourself with static movements, you can peak and shift in a more variable manner, placing your gun barrel through a newly formed hole to dispatch the enemy. The new control scheme will require the player to reeducate their hands to adapt to the new cover system, which may alienate some FPS-oholics who've perfected the more standard methods.
Instead of cash, kills award you with a currency called Intel, which is used to purchase special aids and upgrades like explosive ammunition, radar augments, temporary invincibility, and airstrikes. You can increase the yield of Intel with combos, chains, and skill kills (like taking out an enemy behind cover).
Deathmatch and Team Deathmatch, as well as a non-campaign based co-op, are the only online multiplayer modes currently listed. The firefights will undoubtedly be different for each round, even on the same maps, with the gradually destroyed arena demanding a new set of tactics as the battle progresses. Quite frankly, what surprises me is that Capture the Flag and King of the Hill haven't been announced. These seem like they'd be a perfect fit for the environmental shredding, granting new ways to defend or capture your target.
All in all, I applaud Codemasters and Guildford Studio for the dedication they have in making Bodycount something atypical to the mass of other first-person shooters out there. That being said, their ideas are not completely original – the shredding concept is basically a more tepid version of that seen in the Red Faction series, and the freedom granted with an arcade design has been accomplished on a grander, more "out there" creativity scale, like Bulletstorm. It'll still be a game to at least rent and have one run through, and who knows, maybe there are more hidden games and fun gameplay options that haven't been announced yet. We'll find out when it's released on August 30 for the PS3 and Xbox 360.