You know you're going to have an interesting video game experience when the biggest feature displayed prominently on the box of the game is a demo for another game. I had high hopes for Resident Evil: the Mercenaries 3D, but at the end of the day, I was left with an experience that felt half-finished and not even close to worth my $40.
When I started the game, I was actually a bit optimistic. The game features an extremely long "mission" mode that takes you through the control scheme and teaches you about the basic strategy you'll need to employ to take down the various baddies in the game. The game is set after the events of Resident Evil 5, so you'll see plenty of Las Plagas zombies, complete with creepy head centipedes.
However, one thing that immediately disappointed me was the lack of variation between the different zombies. Sure, I love generic African zombie lady A as much as the next girl, but when three or four of her identical siblings show up beside her, I can't help but suspect a lack of effort on the design team's part.
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