While I don’t necessarily subscribe to the old  adage “if man were meant to fly, he would have been given wings,”  playing Tom Clancy’s HAWX 2 has made me seriously rethink this decision.   Much like the issues Icarus had with his wings made of wax and  feathers, HAWX 2 feels like Ubisoft was trying to fly too closely to the  sun this time around, resulting in a failure to reach their lofty  goals.  I’m not saying this sequel is a horrible game by any means;  however, it has several issues, not the least of which being an identity  crisis, but I’ll get into that in a bit.    

With the name Tom Clancy in the title, you know  to expect HAWX 2 to involve some sort of random government conspiracy or  impending nuclear disaster.  While I’d love to sum up exactly what the  game’s storyline is about, I can honestly say it was so uninteresting  and unimportant to the gameplay that I found it hard to pay attention  to, especially due to the game’s subpar cutscenes.  I know the game  starts off by saying some nuclear missiles were stolen from Russia,  ostensibly making resolving that issue the focal point of the adventure.   However, since the majority of the game is just a mishmash of  dogfights and aerial combat, it can be easy to lose sight of any of the  context behind it.   
I specifically mention the subpar cutscenes  because they are easily the worst part of HAWX 2’s visuals.  While the  game’s aircraft and environments look great, it seems odd the cinematics  would look drastically worse than the gameplay.  You’ll notice most of  the human characters just look awful, and there are seemingly constant  framerate issues while these clips are running.  Thankfully, the  gameplay’s visuals are much better, with sleek and glossy planes,  incredibly detailed environments (thanks to GeoEye satellite imagery),  and some nice effects, such as dust trails being blown on the ground by  closely passing aircraft.      
Taking a decidedly Modern Warfare approach to the  missions, you’ll be dropped into the shoes of American, British, and  Russian pilots throughout the course of the game.  As the story jumps  back and forth between these different pilots, making it even more  difficult to follow what is going on, the only thing that attempts to  help you know who you are currently playing as are the different  nationalities’ accents.  However, as I stated earlier, following the  story isn’t a prerequisite for actually playing the game, as all you’re  required to do is follow the disembodied voice’s instructions.        

Unfortunately, this winds up being harder than it  sounds.  Many times throughout the course of the game, I was instructed  to destroy a target but wasn’t given any clue as to where it could be  found.  The game attempts to give you some direction, usually outlining  your target in a yellow box and pointing you in the right direction.   However, this isn’t always the case, as I had to fail the same portion  of a few missions several times in order to figure out what the  disembodied voice actually wanted me to do.   
Things get even worse when you take into account  you’ll typically be asked to destroy something, while also being  attacked by other fighters and trying to protect friendly ground forces.   You’d like to think you could rely on help from the wingmen who  accompany you on almost every mission; however, they are almost  completely useless.  While you are fighting for your life, trying to get  a lock on enemy planes and dumping flares to survive incoming missiles,  your wingmen seem content to fly around in circles, rarely being able  to take out a single fighter on their own.  It seems incredibly odd your  friendly A.I. wingmen are so completely useless considering how  intelligent and difficult to evade the enemy’s planes can be.  This just  leads to frustration, as it often seems like you are carrying the  entire weight of these conflicts on your back, with little to no help  coming from the people supposedly there to help you.         

Fortunately, HAWX 2 attempts to break up the  pressures of these constant battles, giving players some missions that  don’t involve dodging missiles and returning fire.  Liberally sprinkled  throughout the campaign are missions that will have the player taken out  of the cockpit and placed in slightly different situations than they  are accustomed to.  This includes controlling a UAV and manning the guns  on an AC-130.  The missions involving the UAV are mostly quite boring,  having you tracking individuals, listening in on conversations, and  tagging targets.  Taking control of the AC-130, on the other hand, is  much more entertaining.  In one mission, you will be tasked with helping  to cover a ground transport’s escape, using this over-powered craft’s  weapons.  While it plays out similarly to the AC-130 segments in Modern  Warfare 2, it offers a nice alternative to dogfighting.  
 
 
No comments:
Post a Comment