When I first read about Shadows of the Damned, it was hidden deep within the rumors section of a gaming magazine. That was way back in 2006 when all we knew was Goichi Suda, better known by his Suda51 moniker (No More Heroes), and Shinji Mikami (Resident Evil) were supposedly working together on a secret action/horror title that would be published by EA. This excited me for a number of reasons. The biggest of which was my love of horror, a genre I've loved since watching Candyman at the age of six. I've also always had an undying affection for the Resident Evil series that Shinji Mikami created, and when Akira Yamaoka left Konami to compose the game's soundtrack, I knew this was something that was being created with people like me in mind. So is Shadows of the Damned the game I'd hoped it would be for the last half decade?
Despite being advertised as an action/horror game, the game is incredibly light on the horror aspect. Scarce ammo and other such staples of the horror genre are largely absent here, replaced by Garcia F**king Hotspur and his Big Boner—yes, that's the name of one of his guns. Shadows is a very raunchy game. Everything, from the dialogue to several more memorable moments—like when you have to walk along a giant, and mostly naked, version of the girlfriend you're trying to save—is a little naughty.
Even the hints you're given by your flaming sidekick, a torch named Johnson (who goes limp if you stay in the darkness for too long) are hilarious. One of his better lines came when my Boner weapon was upgraded, giving me the ability to fire mines that I could then shoot from afar. When I walked up to a rock wall covered in glowing cracks I was tasked with firing a line of mines and setting them off so they'd destroy the wall. Instead of using the approach most games would take and simply telling me what to do through a dialogue screen, I was instead told by Johnson to "fill those cracks with my explosive hot boner!"
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